KINRUPT

Hold to talk. They hear you in their headset.

You’re the parent. They’re in a game with headphones on. Press and hold on your phone or watch, say dinner is ready, release — Kinrupt plays what you just said in their headset (or on the PC / phone if that’s what’s playing). Right then. You talk. They hear you.

THE PROBLEM

Kids live inside the glass.

Kinrupt is the parent interrupt: your spoken words land in the headset they’re already wearing — or the screen device they’re glued to.

YOU SPEAK NOW

Press and hold, talk, release. Kinrupt captures that moment from your mic and sends it to the house.

THEY HEAR IT THERE

Playback hits the gaming headset, Quest, phone, or PC you picked — the digital equivalent of yelling up the stairs, and it arrives where attention is.

HOUSE HUB

One home hub. Devices you choose. Sound in their ears is the point.

WHERE IT LANDS

One talk. The screens you aim at.

Pick who should hear you before you press. Presence shows who’s reachable. Then hold to talk.

PHONETransmit + receive
WATCHWrist hold-to-talk
QUESTVR still hears dinner
PCHeadset or speakers
“Parents reach kids who live inside screens.”

WHY KINRUPT

The dinner bell for screens.

Kin + interrupt. You reclaim a few seconds of household attention by putting your voice in the headset the game already owns.